Blog
Practical guides on AI 3D generation — for game developers, artists, and anyone shipping 3D assets.
Guide
Multi-View 3D: Turn Several Photos of One Object into a Model That Respects Every Angle
New in MeshAura: give it a front photo plus left, right, or back, and it reconstructs the angles you provide instead of inventing them. When to use it over single-image, the one consistency rule that decides every run, and what to honestly expect from the result.
July 29, 2026 · 7 min read
Build log
Build Log: Adding De-lighting to Our 3D Pipeline (Chrome Hair Included)
We spent four build cycles wiring an open de-lighting model into our pipeline, made a man with chrome hair, and ended up switching the feature off — with the research that explains why. Real models embedded, unretouched, numbers included.
July 19, 2026 · 8 min read
Guide
Turn a Photo of Your Pet into a 3D-Printed Figurine
Custom pet figurines sell for $50–600 — and now one good photo plus $0.35 of AI generation gets you a print-ready STL. The full workflow, what fur does and doesn't survive, and the unit math for print sellers.
July 18, 2026 · 8 min read
Case study
Case Study: AI 3D Characters — Why Faces Go Soft, and the Bust Trick That Fixes Them
We generated the same character from a full-body image and a bust crop, with real unretouched results. Why full-body faces come out soft (it's a pixel budget, not a model flaw), how to crop a bust that works, and whether to merge the two.
July 17, 2026 · 9 min read
Announcement
Introducing MeshAura: TRELLIS.2 Image-to-3D, Pay-As-You-Go
MeshAura turns a single image into a production-ready 3D model using Microsoft's TRELLIS.2. Here's what's live today — GLB/STL/OBJ export, a developer API, prepaid pricing — and the faster, cheaper GPU tiers coming next.
July 16, 2026 · 6 min read
Guide
GLB vs STL vs OBJ: Which 3D File Format Should You Use?
A plain-English guide to the three most common 3D formats — what each stores, where each shines (games, 3D printing, DCC tools), and how to pick the right one for your project.
July 16, 2026 · 7 min read
Guide
How to Turn a Photo into a 3D Model for 3D Printing
Turn an image into a print-ready STL with AI, then get it clean and watertight for your slicer. A step-by-step guide, plus the pitfalls that trip up AI-generated meshes.
July 16, 2026 · 8 min read
Guide
How to Import AI-Generated 3D Models into Blender, Unity, and Unreal
Step-by-step import instructions for GLB models in Blender, Unity, Unreal, and Godot — including the Unity gotcha that trips everyone up, plus scale, materials, and collider tips.
July 16, 2026 · 8 min read
Guide
How to Get the Best Results from Image-to-3D: A Practical Guide
The input image is the single biggest factor in your 3D result. What makes a great one, what image-to-3D struggles with, and how to prep a photo or render for a clean, game-ready mesh.
July 12, 2026 · 8 min read
Guide
AI 3D Modeling for Game Development: A Practical Guide
How to use AI 3D generation in a real game dev pipeline — from prompt or concept art to a GLB in your engine, plus where AI fits (and where it doesn't).
July 5, 2026 · 9 min read
Deep dive
Microsoft TRELLIS Explained: The Open-Source Model Behind Modern Image-to-3D
What TRELLIS is, how its structured latent representation works, why it produces better meshes than earlier approaches, and how to use it without touching a GPU.
July 5, 2026 · 8 min read
Perspective
How AI 3D Generation Changes the Creative Process (Without Replacing It)
AI 3D tools are best understood as a sketching medium. How concept artists, indie devs, and 3D printers use fast generation to explore more ideas, earlier.
July 5, 2026 · 7 min read